Wednesday 31 January 2018

Traditional/old games

Games mentioned in the brief:

Shove ha'penny
- Each player shoves five coins up the board in each tear. Each coin that is between or within the lines sores a point for that player. The scores are marked in the squares at either end of the bed. The aim is to get three chalk marks in each of the squares
This game requires the purchasing or making of the board. It is limited to a number of players due to the nature of the game. 






Hopschotch
- Traditionally a game that was drawn on the ground with chalk. It is more typically painted on school playgrounds. 
- Variations of the game can be made by changing the pattern of the squares or involving other rules.
- Thrown a marker into a square and hop over the square it lands in. Pick up the marker on the way back




Charades

- A single person acts out each syllable of a word or a phrase in order, followed by the whole phrase together. The rest of the group must guess what it is
- Variants; teams act out scenes together while the others guess



I-Spy

- 'I-spy with my little eye something beginning with...' Players have to get what the person saw.
- The simple concept of the game results in it being able to be played anywhere at anytime. The number of players involved in the game can differ to change the pace and interaction of the game. 
- How could this game be made into a product sold in the gaming market? 



Other: 

The Balderdash is a traditional board game that we have recognised as being traditional forgotten game however, has the potential to be popular in current day society. 

Aim: Not necessarily submit the right answer but submit an answer that tries to convince other people that your's is the correct answer.

Categories:
- Word: What is the definition?
- People: What were they known for?
- Initials: Groups and associates
- Movies: Brief summary of the film
- Dates: What happened on this day?


Considerations:
- Can be a long process game. This could be solved by having a shortcut to the game if the players wished to play a shorter version, therefore taking up less time

Evolution of game:
1984 - based on the public domain game Dictionary. The goal was to make up a definition for a word no one was familiar with in order to trick the other players
1991 - Balderdash Junior was released to make the game more accessible for children
1993 - Beyond Balderdash. An expansion/re-imagining of Balderdash which took the idea of the original game and added movie titles, dates, people and initials to the word definition. 

Reviews
+ 'easy and fun game to play. it made us laugh and added a little competition to the evening'
+ 'a good game to have a laugh and have some fun'
+ 'Adult humour and fun'
+ 'Bought this for an adult birthday gift'
+ 'Very quick to pick up'
+ 'Great easy game to play. You don't need any general knowledge just a good sense of humour and an imagination'
+ 'It is a different type of game and great fun for a group of adults as well as older children'
+ 'Without any flashy rules, game pieces, or pictures, Balderdash still manages to be one of the best board games I've played. It is important to keep the game simple so that it is easy to understand and time can be spend enjoying the game, rather than being confused.
- 'It can go on for a long time so we cute the game short'
- 'We did not use the board so consider it optional and not necessary' You want the board to be necessary so that the audience have to buy the game to play it.
- 'Difficult to understand at first. Once you start playing the game becomes clearer'

The majority of the reviews of the Balderdash game indicate that it is a humorous game that can be played with a variation of age ranges. There are comments that highlight the length of the game, suggesting that it could benefit from having shortcuts or a shorter end goal. Some of the negative points also address the understanding of the game. This depends on the company who has produced the game however is important to consider in response to this brief. The rules need to be tested with the target audience before production to ensure that it is simple to understand.


Similar/readapted games:
Query
- Players earn points for identifying the top internet search predictions and for fooling others into choosing their well-crafted answers
- This game has taken the concept of Balderdash and has adapted it to relate to current day. It is key in the response to the brief that the outcome does not resonate a similar nature of this game. The design also takes on a modernist approach, having a minimal design to ensure the ease of play. 





Balderdash Game Styles May Vary
- The rules of this game are similar/the same as the original however are worded in a different format
- Redesigned board and packaging
- Illustrative, playful, modern design

This is a modern version of the original game that has ben condensed, providing a short yet still fun game to play in a group. 









Telestrations:
- Each player begins by sketching a word dictated by the roll of a die. The sand timer limits the amount of time the player gets to execute their sketch. Once the timer is finished, each player passes their sketch to the next player, who must guess what's been drawn. Players then simultaneously pass their guess, which matches the original word, (or does it?) to the next player who must try to the word they see, and so on. 
- There is no winning element to the game, it is simply functioned around having fun 
- Inspired by Eat Poop You Cat
This game works around the element of fun between the group of players. As this is the only incentive to the game, it may lack a sufficient playing time between the age group for the brief.  

Spyfall:
- Played over several rounds to determine the winner
- At the start of each round, all players receive a card showing the same location. One player receives a card saying "spy" instead of a location. Players then start asking each other questions, trying to guess who among them is the spy. The spy does not know where they are located. 
- At any time, a player can accuse another player of being the spy. If all players agree with the accusation, the round ends and the accused must reveal their identity. If the spy is uncovered, all other players score a point. If the spy remains hidden, the spy scores the points. 
- This game has to be taken seriously in order for it to be completed. Although this is appropriate for the target audience, it has a different vibe to some of the other games explored. The direction our game could take is serious, tactical game or fun/humorous.

Go Fish, Card Game:
- 2/3-6 Players
- 52-card deck
- Goal of the game is to collect the most sets of 4
- Five cards are dealt to each player, all remaining cards are placed face down in a draw pile. On your turn, ask a player for a specific rank of card. If they have this card they must give it to you. If you get one or more cards from another player you take another turn. If you don't receive any cards, you must pick up a card from the pile
This is an example of a classic card game that varies depending on who knows what rules. The high level of engagement requires attention to be made however still involves an element of fun within the group due to the tactics required. 

Rummy
- 2 to 6 players
- A fixed number of deals or a game is played to a target score
- 52-card deck, low to high rank
- A different number of cards is dealt depending on the number of players. After the deal, the next card is placed face up on the table to start the discard pile, with the remainder of the cards being used as the stole pile.
- The object of the game is dispose of all the cards in your hand through melding or laying off. This is done by picking up and putting down another card.
- You want to have one sequence (e.g the same suit 4,5,6,7) and one group (e.g.different suit, 7 7 7 ). 
This is another example of a card game that requires a standard 52 pack of cards. This is something that every household typically has and therefore highlights that this is not an appropriate gap in the market. However, a game that requires cards that differ from a standard pack would address this issue and ensure that to play the game, the audience would have to purchase the item(s). 







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