Wednesday 31 January 2018

A Crash Course on Game Design

https://boardgamegeek.com/thread/1018707/brief-crash-course-game-design-issues-processes-an

Oliver Kiley

1. Make note for the theme or mechanics
2. Design goals/gameplay objectives - what do you want the game to accomplish? player experience? choices? number of players?
3. Pace and how players win
4. Prototype - test the basic flow of the game
5. Internal testing. Make notes about what works and what doesnn't
6. Feedback; on ideas, concept
7. Document the design; write down the rules, develop the language and terminology used to communicate game
8. Graphic interface
9. Test game

This is a structure of game development that we decided as a group to follow. It ensures that all elements of a game are considered and tested. 

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